The Campaign

Hundreds of years have passed since the Great Sundering, and now the once-fractured lands of the Archipelago are held in the iron grip of the Union of Churches: non-divine magic is banned, the non-human races enslaved, and the Churches of the Light and Dark have come to an uneasy truce.

A band of adventurers find themselves involved in a new rising power in the Archipelago, one that threatens to once more plunge the fragile Unions into a state of war.

Dawn of the Magus